Garry’s Mod Review

Not enough South African support, some silly bugs

When Garry’s Mod was released on Steam in 2006, it didn’t stand out. It sold neither too many nor too few; it kept to the regular number of sales for a Valve game. The game was created by Garry Newman, hence the name, and it was a sandbox style game which gave you all the tools of the Source SDK (Software Development Kit) in an easy-to-use first person format. The game is run on the Source Engine, which is a mod of the Havok Engine and is extremely easy to use. It gives you the power of a game developer, and has so many tools and props to use that you really feel like you can do something interesting with it, and not just play around.

Despite the fact that it was released quite some time ago, it still sells many copies. As new Source games come out, their support is added to Garry’s Mod, enabling you to use tools and props from other games inside “GMod”, making it more fun and more interesting. There are a few types of game mode in Garry’s Mod: Sandbox – an open style, no objectives creative mode; RP (Role Playing) which is usually set in a highly detailed map where the players must act out the roles themselves instead of it being done by NPCs, and finally Fretta, a mode used to create other game modes in game. Kind of like Gamemode-ception, in a way.

Added in 2010, was a feature called Toybox. This was attracted much interest, and was an in-game interface which allowed you to download content created by users all around the world, anything from NPCs to props to effect, and even some characters from other games which have been re-engineered into Garry’s Mod, my favourite of which was the Wheatley character from Portal 2.

Now, this is a really good game, a solid one too, and is probably one of the most original games ever with its idea or point, however, this engine was build to handle small, good looking action-adventure sequences and one or two bigger fight scenes. The mere concept of importing loads of props into a small map might worry some who know the engine well, knowing that it has its limits and is prone to crashing when they are pushed; but surprisingly it doesn’t. Even though you can have two hundred and thirty giant crates and four hundred or more giant Antlions on one map at the same time; this game will hardly ever crash. If your computer can take this much battering, that is.

The game is still being supported, gaining regular updates and forever gaining content for the Toybox feature. I think this game is a definite one to have in your Steam collection, and if you are a fan of Valve games, this offers a refreshing change to the norm of them. I think this game is very under-appreciated and should have at least one dedicated South African server. Despite all this though, I will still play it for as long as I play video games, maybe even longer.